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Game mechanics vs. theme

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Game mechanics vs. theme Empty Game mechanics vs. theme

Post  msistarted Mon Oct 18, 2010 10:55 am

Some games are 'abstract' - that is, the game action is not intended to represent anything. Go is a famous example of an abstract game. Other games do have a theme - some element of representation. Monopoly is a famous example of a game with a theme: the events of the game are intended to represent another activity, that of buying and selling properties.

Games that are mechanically similar can vary widely in theme. Eurogames often feature relatively simple systems, and stress the mechanics, with the theme merely being a context to place the mechanics in.

Some wargames, at the other extreme, are known for extremely complex rules and for attempts at detailed simulation.

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msistarted

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Registration date : 2010-10-13

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